Working within the In-App Purchases team, I was very fortunate to be given the opportunity to work on a very broad problem statement.
My summer objective was to research, brainstorm, design, and prototype ideas to increase visibility and purchase rate of in-game power-ups from outside the in-app marketplace.
The summer was all about learning how one of the most loved design teams in the world solves problems at scale. I spent my free time networking with designers, researchers, engineers, and managers from various teams to learn more about their teams and favorite parts of their job.
This internship taught me a lot about embracing ambiguity, asking the right questions, how to ship products at a scale, as well as finding and optimising for impact.